For those that haven't heard it,
waninkoko seems to be more active than ever as you can see at his
twitter page. He had
released the source for his programs, he added
fat support to cIOS,
he released a cIOS nightly build, he gave us a hint "
FFS plugin +
FAT module == NAND emulator" for the feature? and he is about to release a
new cMIOS with a
new installer. Maybe the new installer will use
The STM
Exploit, which is used by the Homebrew Channel installer, and make easier the installation to an unpatched Wii. Anyway I haven't tried the nightly build yet, cause I'm in the middle of exams at the University, nether I have looked further into it.
But the news don't stop there. I was thinking to create a
Wii Scene news portal here at koureio. A preview can be found at
http://wiiscene.koureio.net/ but as you can clearly see it's not fully active yet. When it goes live I'll post here about it. Please leave your comments for that project at it's
first post.
Last, but not least,
Wii Game Manager 1.5.0.1
has been released and it's now fully portable. Also a lot new features has been added. Here is the changelog since 1.4.0.2:
Changes to 1.5.0.1Changed
settings file to settings.ini located in the application directory
Updated
the language routine to validate language files by version. The program
will still allow older file use but will give an error
message that the file is
for the wrong version.
Fixed the statusbar would sometime be the
wrong size on program start
Changes to
version 1.5.0.0Updated
wbfs_file.exe to version 2.9
Fixed extract iso from WBFS partition
Added
second Game List
Fixed error checking for format WBFS option
Finally
found the WBFS drive size bug, it is fixed

Some
routines have been rewritten to be more efficient
Added compare list
A-B functionality
All menu functions have been rewritten to work
based on the currently visible list
Added Drive To Drive Copy
The
program should now properly prompt for Administrator access to run
Better
handling of corrupted game files
All games will now be given a
static index number when they are added to the list. This allows for the
list to autoupdate when a function finishes (ie: delete will now remove
the item from the active list after the title is deleted)
***Since
the game lists are not locked and can be refreshed manually at will, if
the item to be processed is queued and the list is manually refreshed,
it will not be removed from the list as its index will have changed.
***This
index will continue to grow until the program is restarted, at that
time the index will start again at 0. I'm sure there is some max number
that can be counted by the PC, I dunno what it is but I seriously doubt
anyone will ever reach it

***Deletes
and moved titles will take advantage of this feature. Keep in mind that
this will only remove them from the list. If you move an item it will
be removed regardless of the location you move it to. If you want it to
show back up in the list, you will still have to manually update the
list.
Made some changes to the way the WBFS drive selection window is
populated, you will now recieve a message if all WBFS partitions are
being used when you attempt a function that requires access to them. The
drive is inaccessible when it is being used so you will need to wait
until whatever is using it is done before proceeding.
Added the
ability to use F5 to refresh the currently visible list
Added a
seperate popup window to allow for the display of all available covers
at one time and still keep the cover functionality and flow of the main
form
**Some known issues with version 1.5
The print routine
works well for most
languages, however some languages like Chinese will display incorrect
spacing and others will dispaly with overlapped text as the translation
from english is too long. This will be fixed eventually.
XML game
info has not been updated at all, this is a back burner project. I will
update it more eventually, but it is not a main priority. I am working
towards displaying more of the info and also allowing for multi language
display as well.
I have yet to track down the random queue bug. If
anyone can give me some specifics as to when this happens it will help
alot. (The queue will randomly stop processing for no reason for those
of you who didn't know)